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Digital
by Design: Crafting Technology for Products and Environements.
2008
...Freyer, Conny and Sebastien Noel and Eva et. al. Rucki.
Digital
by Design: Crafting Technology for Products and Environements.. London: Thames...
Silicon Second Nature: Cultivating Artificial Life in a
Digital
World
1998
...elmreich, Stefan. Silicon Second Nature: Cultivating Artificial Life in a
Digital
World. Berkeley, CA: University of California Press, 1998.
Literary Art in
Digital
Performance: Case Studies and Critical Positions
2009
...Ricardo, Francisco. Literary Art in
Digital
Performance: Case Studies and Critical Positions. New York City: Continuum Press, 2009.
Far Field:
Digital
Culture, Climate Change, and the Poles
2011
...Polli, Andrea and Jane Marsching. Far Field:
Digital
Culture, Climate Change, and the Poles. Bristol: Intellect Ltd., 2011.
Artifice, Artifact, The Landscape of the Constructed
Digital
Environment
1995
...Weintraub, Annette. Artifice, Artifact, The Landscape of the Constructed
Digital
Environment Leonardo 28, no. 5 (1995): 365-366.
Digital
Arts, Tendencies, Artists, Places and Festivals
2008
...Cadet, France.
Digital
Arts, Tendencies, Artists, Places and Festivals MCD et M21 Editions (2008).
WEB STALKER SEEK AARON: Reflections on
Digital
Arts, Codes, and Coders
2003
...Huhtamo, Erkki. WEB STALKER SEEK AARON: Reflections on
Digital
Arts, Codes, and Coders In Ars Electronica 2003: Code – The Language of our Time,...
CO-OR: 0/1: A Report on Analog and
Digital
Modalities as a Resource for Cultural Sustainability
2005
...D´Agostino, Peter. CO-OR: 0/1: A Report on Analog and
Digital
Modalities as a Resource for Cultural Sustainability In The International...
Polygon Destinies: The Production of Place in the
Digital
Role-Playing Game
2000
...Julian Oliver. Polygon Destinies: The Production of Place in the
Digital
Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne...
Conceptualizing a
Digital
Media Museum
1998
...Hsin Hsin, Lin. Conceptualizing a
Digital
Media Museum .
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