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Intersecting the Virtual and the Real: Space in Interactive Media Installations
2001
Legrady, George. Intersecting the Virtual and the Real: Space in Interactive Media Installations Wide Angle (Digital and the Memory of Cinema) 21, no. 1 (2001): 104-113.
L´image lumineuse et la scène
2003
Boucher, Marc. L´image lumineuse et la scène In Esthétique des Arts Médiatiques. Interfaces et sensorialité, edited by Louise Poissant, 245-272. Québec: Presses de l'Université du Québec, 2003.
Interactive Computer Graphics: a Meeting between Art
ist
s and Scient
ist
s
1999
... Meeting between Art
ist
s and Scient
ist
s edited by...
Green or How a Light Turns the World Upside Down / Green o
der
wie
ein Licht die Welt verdreht
2001
... Down / Green o
der
wie
ein Licht die Welt... Stocker and Chr
ist
ine SchöpfNew York,
Wie
n:... Down / Green o
der
wie
ein Licht die Welt...
IKI-IKI Phone - A Multi-user Alife Art Game for Mobile Phones
2001
...Sommerer, Chr
ist
a and Laurent Mignonneau and Robert...
Modular Structure and Image/ Sequences: Comics and Interactive Media
2000
... and H.-C. Chr
ist
ianesen, 79-90. Copenhagen:...
Vom Symbol zum Logo: Zeichen des Realen
1987
... für Angewandte Kunst
Wie
n, edited by
Wie
n... des WS 1986/87
der
Me
ist
erklassen für... des WS 1986/87
der
Me
ist
erklassen für...
Art as a Living System
1999
...Sommerer, Chr
ist
a and Laurent Mignonneau. Art as a Living...
New Screen Media
2002
Legrady, George. New Screen Media In The Dynamics of Real and Virtual Space Audience Dialogue, edited by Martin Rieser and Andrea ZappKarlsruhe, London: ZKM and BFI London, 2002.
Technological Humanism and Values-driven Design
2003
Laurel, Brenda. Technological Humanism and Values-driven Design In Women, Art, and Technology, edited by Judy MalloyLeonardo Series, Cambridge, MA: MIT Press, 2003.
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