Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
10
11
12
13
(current)
14
(more)
166
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Virtually Female: Body and Code
1997
Morse, Margaret. Virtually Female: Body and Code In Processed Lives: Gender and Technology in Everyday Life, edited by Jennifer Terry and Melodie CalvertNew York: Routledge Champman and Hall, 1997.
Towards Quantifying Depth and Size Perception in Virtual Environments
1995
Rolland, Jannick and William Gibson. Towards Quantifying Depth and Size Perception in Virtual Environments Presence: Teleoperators and Virtual Environments 4, no. 1 (Winter 1995): 24-49.
Der Themenpark der EXPO 2000 die Entdeckung einer neuen Welt
2000
Roth, Martin, ed. Der Themenpark der EXPO 2000 die Entdeckung einer neuen Welt. Vol.2. Basic Needs/ Mensch/ Ernährung/ Zukunft/ Gesundheit, Wien, New York: Springer, 2000.
Games with a Magic Edge
1997
Carlisle, Isabel. Games with a Magic Edge The Times (June 26th 1997): 39.
Technology Recapitulates Phylogeny: Artificial Life Art
1998
Rinaldo, Kenneth E.. Technology Recapitulates Phylogeny: Artificial Life Art Leonardo Electronic Almanach 31, no. 5 (1998): 371-376.
The Representation Of A New Cosmology: Immersive Virtual Reality and the Integration of Epistemologies
1999
Rajah, Niranjan. The Representation Of A New Cosmology: Immersive Virtual Reality and the Integration of Epistemologies In Invencao: thinking the Next Millenium, Sao Paolo, Brazil: ITAU Cultural, CAiiA, 1999.
Kunst im Zeitalter der technischen Reproduzierbarkeit des Menschen. Zur Rezeption der Gentechnik in der zeitgenössischen Kunst
2001
Reichle, Ingeborg. Kunst im Zeitalter der technischen Reproduzierbarkeit des Menschen. Zur Rezeption der Gentechnik in der zeitgenössischen Kunst KunstTexte 1 (2001).
Riding the Net: A Novel, Intuitive and Entertaining Tool to Browse the Internet
2001
Sommerer, Christa and Laurent Mignonneau and Roberto et. al. Lopez-Gulliver. Riding the Net: A Novel, Intuitive and Entertaining Tool to Browse the Internet In SCI 2001 – 5th World Multiconference on Systemics, Cybernetics and Informatics
The World of Art and Artificial Life
1996
Sommerer, Christa and Laurent Mignonneau and U. Yoshiyuki. The World of Art and Artificial Life Computer Today Journal 1, no. 71 (1996): 41-46.
EVL: Alive on the Grid
2001
Sandin, Dan. EVL: Alive on the Grid In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer Verlag, 2001.
1
…
(more)
10
11
12
13
(current)
14
(more)
166