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Critical Play: Radical Game Design
2009
Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
How Games Can Help us Access and Understand Cultural Artifacts
2012
Flanagan, Mary and Peter Carini. How Games Can Help us Access and Understand Cultural Artifacts American Archivist 75, no. 2 (2012): 514-537.
Reload: Rethinking Women + Cyberculture
2002
Flanagan, Mary and Austin Booth, ed. Reload: Rethinking Women + Cyberculture. Cambridge, MA: MIT-Press, 2002.
The Bride Stripped Bare to Her Data: Information Flow + Digibodies
2013
Flanagan, Mary. The Bride Stripped Bare to Her Data: Information Flow + Digibodies In The Feminist and Queer Information Studies Reader, edited by Patrick Keilty and Rebecca Dean, 13-47. Sacramento, CA: Litwin Books, 2013.
Database Aesthetics: Art in the Age of Information Overflow
2007
Vesna, Victoria. Database Aesthetics: Art in the Age of Information Overflow. Minneapolis, MN: University of Minnesota Press, 2007.
Love @ 1st Byte, ISBN: 978-981-02-1026-4,http://www.lhham.com.sg/shop/love.html
1992
Lin Hsin Hsin. Love @ 1st Byte, ISBN: 978-981-02-1026-4, http://www.lhham.com.sg/shop/love.html. Vol.1. 1 th ed.Singapore, USA: World Scientific Publishing Co, 1992.
Perception Based Art, eBook, ISBN: 978-981-07-0662-3
2011
Lin Hsin Hsin. Perception Based Art, eBook, ISBN: 978-981-07-0662-3. Vol.1. 1 th ed.Singapore: Lin Hsin Hsin Art Museum, 2011.
Counterfactualism – a new category for fine arts and humanity, dealing with the retrospective analysis of turning points in life
2013
Reinhuber, Elke. Counterfactualism – a new category for fine arts and humanity, dealing with the retrospective analysis of turning points in life Phd Thesis, COFA/UNSW, Sydney, March 2013.
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