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  • Burns, David R.. Dematerialization, Media, and Memory in the Digital Age In Proceedings of ISEA 2011, the 17th International Symposium on Electronic Art, Istanbul, Turkey: 2011.
  • Oliver, Julian. The Similar Eye: Proxy Life and Public Space In Computer Gambes and Digital Cultures Conference Proceedings, : Tampere University Press, 2002.
  • Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
  • Maeda, John. The Laws of Simplicity. Cambridge, MA: MIT Press, 2006.
  • Kac, Eduardo. Sur la notion d`art en tant que dialogue visuel In Art-Reseaux, edited by Karen O'Rourke, 20-23. Paris: Centres d`Etudes et de Recherches en Arts Plastique, Université de Paris I, Panthéon-Sorbonne, 1992.
  • Kac, Eduardo. Holopoetry, Hypertext, Hyperpoetry In Proceedings of the Holographic Imaging Conference, SPIE 2043, Bellingham, WA: Holographic Imaging and Materials (Proc. SPIE 2043), Tung H. Jeong, Editor (Bellingham, WA: SPIE,, 1993.
  • Kac, Eduardo. Interactive Art on the Internet In Ars Electronica 1995. Welcome to the Wired World, edited by Peter Weibel and Karl Gerber, 170-179. Wien, New York: Springer Verlag, 1995.
  • Pui, Susan and Nina Ernst, ed. Faster, Higher. London, UK: Film and Video Umbrella, 2009.
  • Pui, Susan. Hong Kong, and other Returns Journal of Visual Culture 6, no. 3 (2007): 330-332.
  • Pui, Susan and Sonia Boyce and Mimi Lok and Rob et. al. Stone. Golden (Notes). London, UK: SPSL, 2007.