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Real Snail Mail Turns Email into Slower Email
2008
Brucker-Cohen, Jonah. Real Snail Mail Turns Email into Slower Email .
NETworking Net Art
2007
Boredomresearch. NETworking Net Art In Computer Fine Art Collection, edited by Illana Tenenbaum and Christiane Paul, 20. Haifa: Haifa Museum of Art, 2007.
Eternity´s Sun Rise
2007
Boredomresearch. Eternity´s Sun Rise In Tumbling Dream Chambers Exhibition Catalogue, edited by Paul BrownBerlin: [DAM] Berlin, 2007.
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
The Similar Eye: Proxy Life and Public Space
2002
Oliver, Julian. The Similar Eye: Proxy Life and Public Space In Computer Gambes and Digital Cultures Conference Proceedings, : Tampere University Press, 2002.
A Computer in the Art Room: The Origins of British Computer Arts 1950-1980
2008
Catherine Mason. A Computer in the Art Room: The Origins of British Computer Arts 1950-1980. Norfolk, UK: JJG Publishing, 2008.
The Laws of Simplicity
2006
Maeda, John. The Laws of Simplicity. Cambridge, MA: MIT Press, 2006.
Sur la notion d`art en tant que dialogue visuel
1992
Kac, Eduardo. Sur la notion d`art en tant que dialogue visuel In Art-Reseaux, edited by Karen O'Rourke, 20-23. Paris: Centres d`Etudes et de Recherches en Arts Plastique, Université de Paris I, Panthéon-Sorbonne, 1992.
Holopoetry, Hypertext, Hyperpoetry
1993
Kac, Eduardo. Holopoetry, Hypertext, Hyperpoetry In Proceedings of the Holographic Imaging Conference, SPIE 2043, Bellingham, WA: Holographic Imaging and Materials (Proc. SPIE 2043), Tung H. Jeong, Editor (Bellingham, WA: SPIE,, 1993.
Hong Kong, and other Returns
2007
Pui, Susan. Hong Kong, and other Returns Journal of Visual Culture 6, no. 3 (2007): 330-332.
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