Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
120
121
122
123
(current)
124
(more)
295
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Virtual Borders
and
Surveillance in the Digital Age
2007
...urns, David R.. Virtual Borders
and
Surveillance in the...
Digital Media, Memories
and
Representation :: Rebirth
2009
...vid R.. Digital Media, Memories
and
Representation :: Rebirth...
Dematerialization, Media,
and
Memory in the Digital Age
2011
... Media,
and
Memory in the Digital Age...
The Similar Eye: Proxy Life
and
Public Space
2002
... Eye: Proxy Life
and
Public Space In Computer...
The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
The Laws of Simplicity
2006
Maeda, John. The Laws of Simplicity. Cambridge, MA: MIT Press, 2006.
Sur la notion d`art en tant que dialogue visuel
1992
Kac, Eduardo. Sur la notion d`art en tant que dialogue visuel In Art-Reseaux, edited by Karen O'Rourke, 20-23. Paris: Centres d`Etudes et de Recherches en Arts Plastique, Université de Paris I, Panthéon-Sorbonne, 1992.
Holopoetry, Hypertext, Hyperpoetry
1993
... Holographic Imaging
and
Materials (Proc. SPIE...
Interactive Art on the Internet
1995
... by Peter Weibel
and
Karl Gerber, 170-179....
Faster, Higher
2009
...Pui, Susan
and
Nina Ernst, ed. Faster, Higher. London, UK:...
1
…
(more)
120
121
122
123
(current)
124
(more)
295