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Virtual Cave Dwellers: Siggraph ´92
1992
Manovich, Lev. Virtual Cave Dwellers: Siggraph ´92 Afterimage 20, no. 3 (October 1992): 3-4.
Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Candeira, Javier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los
videojuegos El Mundo - Diario del navegante: Especial Art Futura 2000 (2000).
Computers as Theatre
1991
Laurel, Brenda. Computers as Theatre. Amsterdam, NL: Addison-Wesely Longman, 1991.
Cyberspace als populäer Text - Medienwissenschaftliche Anmerkungen zu einem kulturellen Phänomen
1992
Mikos, Lothar. Cyberspace als populäer Text - Medienwissenschaftliche Anmerkungen
zu einem kulturellen Phänomen Wechselwirkung 14, no. 57 (1992).
The Art of Human-Computer Interface Design
1990
Laurel, Brenda, ed. The Art of Human-Computer Interface Design. New York: Addison-Wesely, 1990.
Mentopolis
1994
Minsky, Marvin. Mentopolis. Stuttgart: Keltt-Cotta Verlag, 1994.
The Cutting Edge: New Way to Ease Web Traffick James Is Winning Big-Name Fans
1999
Dunn, Ashley. The Cutting Edge: New Way to Ease Web Traffick James Is Winning Big-Name
Fans Los Angeles Times (August 1999).
Picture Theory/Essays on Verbal and Visual Representation
1995
Mitchell, William John T.. Picture Theory/Essays on Verbal and Visual Representation. Chicago, IL: University of Chicago Press, 1995.
The Reconfigured Eye: Visual Truth in the Post-Photographic Era
1994
Mitchell, William J.. The Reconfigured Eye: Visual Truth in the Post-Photographic Era. Cambridge, MA: MIT Press, 1994.
City of Bits: Space, Place, and the Infobahn
1995
Mitchell, William J.. City of Bits: Space, Place, and the Infobahn. Cambridge, MA: MIT Press, 1995.
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