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Creative technologies and inovation: healt and well-being
2016
... 24, no. 4 (
2016
): 267-270.
Visualizing post-human and cybersexuality: Lin Pey-Chwen and
the
Eve Clone Series
2016
... Lin Pey-Chwen and
the
Eve Clone Series East... 2, no. 2 (
2016
): 227-245.
Overscale Art in Public Space: from Play to Dysplay
2016
... to Dysplay ISEA
2016
(
2016
).
Memory Dump,
the
Disregarded Power of Undone Art
2016
...Benayoun, M.. Memory Dump,
the
Disregarded Power of... Undone Art ISEA
2016
(
2016
).
Selling and collecting art in
the
network society. Interactions among contemporary art new media and
the
art market.
2016
... collecting art in
the
network society.... February
2016
.
Digital Synes
the
sia: A Model for
the
Aes
the
tics of Digital Art
2016
... A Model for
the
Aes
the
tics of Digital... de Gruyter,
2016
.
From A to D and Back Again:
The
Emerging Aes
the
tics of Interactive Art
1996
... D and Back Again:
The
Emerging Aes
the
tics of... by Australia
National
Gallery of...
Konrad Zuse: enabler of computational arts?
2016
... , no. 190 (
2016
).
Structuralist Content Design in
the
Multi-Touch Museum Environment
2016
... Content Design in
the
Multi-Touch Museum... (JANUARY 2019
2016
): 85-91.
Structuralist Content Design in
the
Multi-Touch Museum Environment
2016
... Content Design in
the
Multi-Touch Museum... (JANUARY 2019
2016
): 85-91.
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