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The
oretical, Philosophical and Cultural Contexts of Interactive Art
2009
...Kluszczyński, Ryszard W..
The
oretical, Philosophical... Kluszczyński, Ryszard W..
The
oretical, Philosophical...
Pain
Game
s. Pain as sensory stimulus in
the
context of video
game
-based digital art
2007
... stimulus in
the
context of... stimulus in
the
context of... Waelder, Pau. Pain
Game
s. Pain as sensory stimulus in...
(Audio)Visual Labyrinths: Non-
Line
ar Discourses in
Line
ar Media
1997
... In Catalogue of
the
43rd International... Discourses in
Line
ar Media In Catalogue... In Catalogue of
the
43rd International...
Design for Information: An Introduction to
the
Histories,
The
ories, and Best Practices Behind Effective Information Visualizations
2013
... Introduction to
the
Histories,
The
ories,... Introduction to
the
Histories,
The
ories,...
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for
Game
s, Film &
the
Web
2005
... for
Game
s, Film &
the
Web.... for
Game
s, Film &
the
Web.... for
Game
s, Film &
the
Web....
Game
s
2003
...Albrecht, Silke, ed.
Game
s. Frankfurt/Main: Revolver,...
Virtual
the
atres. An Introduction
2004
...iannachi, Gabriella. Virtual
the
atres. An Introduction.... iannachi, Gabriella. Virtual
the
atres. An Introduction....
Fandom como Sistema Literário: uma análise crítica do texto na Era da Reapropriação Virtual. (Fandom as a Literary System: a critical analysis of
the
text in Age of Re-appropiation Virtual)
2009
... analysis of
the
text in Age of... analysis of
the
text in Age of...
Simulation and Social
The
ory.
The
ory, Culture and Society
2001
... Sean. Simulation and Social
The
ory.
The
ory, Culture... Sean. Simulation and Social
The
ory.
The
ory, Culture...
Digital Aes
the
tics.
The
ory, Culture and Society
1998
...t, Sean. Digital Aes
the
tics.
The
ory, Culture and... t, Sean. Digital Aes
the
tics.
The
ory, Culture and...
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