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Buffering Bergson: Matter and Memory in 3D
Game
s
2006
... Matter and Memory in 3D
Game
s .
A Time of Their Own: Curating the Corporate Event
2007
... the Corporate Event museumuseu
new
sletter 2, There is time in the...
Ecrire sur l´art: De l´art optique à l´art virtuel
2007
... optique à l´art virtuel. Paris:
Edition
s L'Harmattan, 2007.
Divers fait
2010
...eva, Olga, ed. Divers fait. Paris: Jannink
Edition
s, 2010.
INTER-ESSAI: Oeuvre en dialogue
2010
... en dialogue. Saarbrücken:
Edition
s Universitaires Europeenes, 2010.
V =/ L Book
2008
... ed. V =/ L Book. Paris, FR:
Edition
s Xavier Barral, 2008.
Theory of
Game
s and Economic Behavior
1944
...ann, John and Oskar Morgenstern. Theory of
Game
s and Economic Behavior. Princeton:...
Interview: Matt Kenyon. The cross-platform artist talks technology, politics and his
new
est work, SUPERMAJOR
2012
... technology, politics and his
new
est work, SUPERMAJOR [].
Art contemporain nouveaux médias
2011
Moulon, Dominique. Art contemporain nouveaux médias. Lyon: Nouvelles éditions Scala, 2011.
Machine Sapiens
1995
...Thiel, Tamiko. Machine Sapiens Ylem
New
sletter 15, no. 6 (November/December...
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