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Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
... the SIGCHI
Con
ference on...
Autopoiesis Ars Electronica (Ken Rinaldo)
2001
... Rinaldo)
Con
vergence: The...
Con
nected Intelligence: The Arrival of the Web Society
1998
...Rowlande, Wade, ed.
Con
nected...
Realistic Modeling and Rendering of Plant Ecosystems
1998
... ´98,
con
ference...
Virtual Interface Environment
1985
... IV: NASA
Con
ference...
New Media Art: A New Frontier or
Con
tinued Tradition?
2001
... or
Con
tinued...
Telepresence Master Glove
Con
troller for Dexterous Robotic End-Effectors
1986
... Glove
Con
troller for...
Virtual Interface Environment
1986
... Systems
Con
ference, Fort...
Virtual Environments: Personal Simulations and Telepresence
1991
...
Con
necticut:...
Telepresence:
Con
text and Sense-ability in Digital Worlds
1994
...ott S.. Telepresence:
Con
text and...
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