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H
and
buch Medien: Computerspiele:
The
ori
e, Forschung, Praxis
1999
...
The
ori
e, Forschung, Praxis.... Fritz, Jürgen
and
Wolfgang Fehr, ed. H
and
buch... Computerspiele:
The
ori
e, Forschung,...
Extra Life. Über das Sterben in Computerspielen
2002
...Lange,
And
reas. Extra Life. Über das Sterben in...
O Centro do Crisol
2003
... In Redes Sens
ori
ais: Arte, Ciencia e... by Katia Maciel
and
And
ré Parente,...
Biorobotic environments, interactions
and
hyperhumans: Interactive robotic performances expl
ori
ng
the
potentials of an unknown space towards
the
potential of a renewed anatomy.
2001
... expl
ori
ng
the
potentials of... interactions
and
hyperhumans:... expl
ori
ng
the
potentials of an...
Strom ohne Wiederkehr - Für eine Dialektik kultureller Modernisierung / River of No Return - For a Dialectics of Cultural Modernization
2005
...Hirsch,
And
reas
and
Peter Rantasa. Strom ohne...
Virtual Reality
and
the
The
atre: Immersion in Virtual Worlds
1999
...ney, Mark. Virtual Reality
and
the
The
atre:... Mark. Virtual Reality
and
the
The
atre: Immersion...
Virtual Scenography:
The
Actor/Audience/Computer Interface
1996
...
The
atre Design
and
Technology 32, no.... Mark. Virtual Scenography:
The
...
The
The
atre of Virtual Reality
1992
...
The
atre Design
and
Technology XXIX,... Reaney, Mark.
The
The
atre of Virtual Reality...
Mediale Emotionen. Zur Lenkung von Gefühlen durch Bild und Sound
2005
...Grau, Oliver
and
And
reas Keil, ed. Mediale...
The
atre of Restless Automata review on boredomresearchs' solo exhibition at Peterborough Digital Arts
2006
...Boredomresearch.
The
atre of Restless Automata...
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