Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
9
10
11
12
(current)
13
(more)
17
sort by relevancy (up)
Sort by Alphabeth (up)
sort by date (down)
sort by category (up)
The Cyberbiological
World
s of Nerve Garden: A Test Bed for VRML2.0
1998
...mer, Bruce. The Cyberbiological
World
s of Nerve Garden: A...
Presence as Being-in-the-
World
1998
...avel. Presence as Being-in-the-
World
Presence: Teleoperators...
Silicon Second Nature: Cultivating Artificial Life in a Digital
World
1998
... Life in a Digital
World
. Berkeley, CA:...
The Second Nature of Simulation: Mirroring the Organic in the Virtual
World
of Char Davies's Ephémère
1998
... in the Virtual
World
of Char Davies's...
Interview with Zoe Beloff
1997
... Catalog of the15th
World
Wide Video Festival,...
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August...
Interactive Virtual Environments for the
World
Wide Web
1997
... Environments for the
World
Wide Web In...
Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15...
What
s Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace
1997
...Naimark, Michael.
What
s Wrong with this Picture? Presence and...
1
…
(more)
9
10
11
12
(current)
13
(more)
17