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Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June...
Not A Show About New Technology, A Show About Interaction
1996
... In Serious
Game
s, London: Barbican Art...
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... and Computer
Game
s / Wahrnehmungsphänomene...
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual
World
s
2001
... Drama in Virtual
World
s In CHI´01 Proceedings...
AVATARS! Exploring and Building Virtual
World
s on the Internet
1998
... and Building Virtual
World
s on the Internet....
The Cyberbiological
World
s of Nerve Garden: A Test Bed for VRML2.0
1998
...mer, Bruce. The Cyberbiological
World
s of Nerve Garden: A...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August...
Telepresence: Context and Sense-ability in Digital
World
s
1994
... in Digital
World
s In TechnoCulture...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Women in
Game
s, Women in Cyberpunk,...
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... and the Future of
Game
s In Imagina '95, Monte...
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