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The Theatre of Virtual Reality
1992
Reaney, Mark. The Theatre of Virtual Reality Theatre Design and Technology XXIX, no. 2 (Spring 1992): 29-32.
Culture, Technology and Creativity
1991
Biggs, Simon. Culture, Technology and Creativity http://littlepig.org.uk/texts/culturetechnologycreativity.htm.
Stock Market Skirt and New Directions
2003
Paterson, Nancy. Stock Market Skirt and New Directions Leonardo Electronic Almanac 11, no. 12 (December 2003).
Cyberfeminism
1996
Paterson, Nancy. Cyberfeminism Fireweed 54 (Summer 1996).
Cyberfeminism
1998
Paterson, Nancy. Cyberfeminism In Der Sinn der Sinne, edited by Uta Brandes and Bernd BuschSchriftenreihe Forum, Göttingen: Steidl and Kunst- und Ausstellungshalle der BRD GmbH, Bonn, 1998.
Relazioni Emergenti: Experiments with Art of Emergence
2002
Plancton Art Studio. Relazioni Emergenti: Experiments with Art of Emergence Leonardo 35, no. 2 (April 2002): 147-152.
Design Research: Methods and Perspectives
2004
Laurel, Brenda, ed. Design Research: Methods and Perspectives. Cambridge, MA: MIT Press, 2004.
Digital Creativity. Techniques for Digital Media and the Internet
2002
Wands, Bruce. Digital Creativity. Techniques for Digital Media and the Internet. New York: John Wiley and Sons Ltd., 2002.
Janet Cardiff : the former printmaker hit her stride with electronic art, winning acclaim this year at the National Gallery and the Venice Biennale
2001
Milroy, Sarah. Janet Cardiff : the former printmaker hit her stride with electronic art, winning acclaim this year at the National Gallery and the Venice Biennale The Globe and mail (December 29th 2001).
Four Nights in the Funhouse
2001
Borins, Sara. Four Nights in the Funhouse Saturday Night 116, no. 6 (July 2001): 21-28.
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