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Virtual Space
2004
Davies, Char. Virtual Space In Space: In Science, Art and Society, edited by Francois Penz and Gregory Radick and Robert Howell, 69-104. Cambridge: Cambridge University Press, 2004.
The Second Nature of Simulation: Mirroring the Organic in the Virtual World of Char Davies's Ephémère
1998
Tuer, Dot. The Second Nature of Simulation: Mirroring the Organic in the Virtual World of Char Davies's Ephémère In Char Davies: Ephémère, edited by National Gallery of CanadaOttawa, ON, Canada: 1998.
Ephémère: Landscape, Earth, Body, and Time in Immersive Virtual Space
1998
Davies, Char. Ephémère: Landscape, Earth, Body, and Time in Immersive Virtual Space In Reframing Consciousness, edited by Roy Ascott, 196-201. Portland: Exeter, 1998.
Fluid Ontologies for Digital Museums
2004
Huang, Jeffrey and R. Srinivasan. Fluid Ontologies for Digital Museums Journal for Digital Libraries 4, no. 2 (2004).
The Swisshouse: An Inhabitable Interface for Connecting Nations
2004
Huang, Jeffrey and Muriel Waldvogel. The Swisshouse: An Inhabitable Interface for Connecting Nations In DIS´04 Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, , 195-204. New York:
In Bytes We Travel, ISBN: 978-981-02-3359-4,http://www.lhham.com.sg/shop/travel.html
1997
Lin Hsin Hsin. In Bytes We Travel, ISBN: 978-981-02-3359-4, http://www.lhham.com.sg/shop/travel.html. Vol.1. 1 th ed.Singapore, USA: World Scientific Publishing, 1997.
Swisshouse: A Prototype Collaborative Environment -The Value Of Physical Context For Virtual Interaction
2002
Huang, Jeffrey and Muriel Waldvogel. Swisshouse: A Prototype Collaborative Environment -The Value Of Physical Context For Virtual Interaction In Proceedings of Second Workshop on Advanced Collaborative Environments, Edingburgh, Scottland,
Internet and Architecture: Explorations in Emerging Architectural / Typologies and Design Processes
2002
Huang, Jeffrey and Thomas Schroepfer. Internet and Architecture: Explorations in Emerging Architectural / Typologies and Design Processes , 1-12. Pomona, California: 2002.
Virtual Scenography: The Actor/Audience/Computer Interface
1996
Reaney, Mark. Virtual Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.
Virtual Reality on Stage
1995
Reaney. Mark. Virtual Reality on Stage VR World III, no. 3 (May/June 1995): 28-31.
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