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Eight Questions (and Answers) about Machinima
2011
Nideffer, Robert. Eight Questions (and Answers) about Machinima Journal of Visual Culture 10, no. 1 (April 2011): 66-73.
The brain as a hackable driver
2016
Ellen Pearlman. The brain as a hackable driver https://archive.org/details/livestream-131669108.
The brain as a hackable driver
2016
Ellen Pearlman. The brain as a hackable driver https://archive.org/details/livestream-131669108.
Myth and Aesthetic Experience
1998
Berlot, Uršula. Myth and Aesthetic Experience Kolaps: Economia, Philosophia, Isu, Scientia , no. 8/9 (1998): p. 90 – 96.
The Case of the Phosphorescent Rabbit
2001
Silverberg, Robert. The Case of the Phosphorescent Rabbit Asimov's Science Fiction 25, no. 9 (September 2001).
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
Tracking The Net, Interactive Art
2000
Fischnaller, Franz. Tracking The Net, Interactive Art In IX Festival internacional de video y multimedia de Canarias, Mediafest, edited by Canarias Mediafest, 123-128. Canarias, Spain: 2000.
Not A Show About New Technology, A Show About Interaction
1996
Graham, Beryl. Not A Show About New Technology, A Show About Interaction In Serious Games, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Der entkörperte und wiederverkörperte Leib
1995
Hegedüs, Agnes. Der entkörperte und wiederverkörperte Leib Kunstforum International: Die Zukunft des Körpers I 132 (November 1995 - Januar 1996 1995): 168-171.
El vídeo y las vanguardias históricas
1997
Baigorri, Laura. El vídeo y las vanguardias históricas. Colección Textos Docentes n°.95, Barcelona, Spain: Edicions de la Universitat de Barcelona, 1997.
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