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Immersion and Interaction. From circular frescoes to interactive image spaces”.
2001
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces”. [].
Hme of
the
Brain
1992
... Interactive Art. Hme of
the
Brain [].
Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung
2012
Fleischmann, Monika and Wolfgang Strauss. Verborgenes Wissen in Wissensnetzen, Medienkunst und Wissens(chafts)vermittlung In Öffentliche Wissenschaft und Neue Medien, edited by Caroline Y. Robertson-von Trotha and Jesús Muñoz MorcilloVol.1. ISBN
Ome of
the
Brain
1992
... Interactive Art. Ome of
the
Brain [].
Von der Medienkunst zur Wissenskunst.Zur Ausstellung „Wissenskünste aus der eCulture Factory“
2005
Dinkla, Söke. Von der Medienkunst zur Wissenskunst. Zur Ausstellung „Wissenskünste aus der eCulture Factory“ [].
Truth in media art through sensory-motor coordination: Scenography 2:Space and Truth, Zurich University of
the
Arts
2008
... Zurich University of
the
Arts In Scenography 2, ...
Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft
2004
Strauss, Wolfgang and Monika Fleischmann. Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft In Digitale Transformationen, edited by Ulrike REINHARD, 138-146. : whois verlags- und vertriebsgesellschaft heidelberg, 2004.
Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil
2018
LUCENA, Tiago and Diana DOMINGUES and Hygor V. P MARTINS. Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil 24th ISEA - International Symposium on Electronic Art 1 (2018): 390-393.
Notes on Artificial
Game
s
1993
...Seaman, Bill. Notes on Artificial
Game
s In Visual Proceedings -...
Connected Cities: Kunstprozesse im Urbanen Netz
2000
Dinkla, Söke and Christoph Brockhaus. Connected Cities: Kunstprozesse im Urbanen Netz. Ostfildern-Ruit: Hatje Cantz, 2000.
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