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Sensor-Based Manipulation Planning as a Game with Nature
1987
... as a Game with Nature In Robotics
Research
, edited by R. Bolles and B....
HEALTH AND DENGUE FEVER: A DISCUSSION ABOUT ENVIRONMENT AND MEDIA
2016
... International Sustainable Development
Research
Society (ISDRS) (2016): 48-48.
Pictorial Abstractions: Visualizing Space in the Eras of Modernism and Information
2018
... Modernism and Information AR / Architecture
Research
I/2018 “Correspondences”. Ljubljana:...
Fields of Networked Mind: Ritual Consciousness and the Factor of Communitas in Networked Rites of Compassion
2015
... Technoetic Arts: A Journal of Speculative
Research
13, no. 3 (December 2015): 331-339.
Linking between Real and Virtual Space : eMUSE - electronic Multi User Stage Environment
1999
... UK: Edinburgh Human Communication
Research
Centre, 1999.
By design : Computer networks are on their way to becoming virtual environments. Rebecca Allen is exploring the possibilities and the implications
1997
... and the implications Challenge Magazine,
Research
at UCLA (Spring 1997): 17f..
Efficacy of Virtual Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings
2003
... Childrens Hospital Los Angeles 8th Annual
Research
Institute Poster Day Presentations, Los...
Techno-Spiritual Horizons: Compassionate Networked Art Forms and Noetic Fields of Cyborg Body and Consciousness
2017
... Technoetic Arts: A Journal of Speculative
Research
15, no. 3 (December 2017): 325-339.
Bio-pixels: A stem cell-based interactive–generative interface designed to redefine technologies of self-making in new media arts.
2019
... Convergence: The International Journal of
Research
into New Media Technologies ...
Headquarter Hewlett-Packard Berlin 1991. OFFICE WITH WINGS - Calculated design as a practical art form. Virtual Reality Simulation of design, light planning and participation planning for the employees.
1991
... planning for the employees....
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