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What a Wonderful World: Music
Video
s in Architecture
1990
...Meijer, Jola and Ernie Tee, ed. What a Wonderful World: Music
Video
s in Architecture. Groningen, NL: Groninger Museum, 1990.
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
...Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women +...
Das Internet und die Zukunft der Kunst: Immaterialität, Telematik,
Video
konferenzen, Hypermedia, Networking, VRML, Interaktivität, Bildtelefone, Künstlersoftware, Telerobotik, Mbone und darüber hinaus
1997
...ardo. Das Internet und die Zukunft der Kunst: Immaterialität, Telematik,
Video
konferenzen, Hypermedia, Networking, VRML, Interaktivität,...
Rebecca Allen: El arte interactivo tiene mucho que aprender de los
video
juegos
2000
... Allen: El arte interactivo tiene mucho que aprender de los
video
juegos El Mundo - Diario del navegante: Especial Art Futura 2000 ...
Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15 (1997): 66.
What Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper. What Computer
Game
s Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]
2002
... [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]. Berlin: Computerspiele...
Extra Life. Über das Sterben in Computerspielen
2002
...Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In
game
_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof...
SweetPad
2008
...Cadet, France. SweetPad In Homo Ludens Ludens / Playware/
Game
world, Gijon, ES: LABoral, Centro de Arte, 2008.
Buffering Bergson: Matter and Memory in 3D
Game
s
2006
...Oliver, Julian. Buffering Bergson: Matter and Memory in 3D
Game
s .
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