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Immersion and Interaction. From circular frescoes to interactive image spaces”.
2001
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces”. [].
Hme of the Brain
1992
Prix Ars Electronica 1992 / Jury Statement / Interactive Art. Hme of the Brain [].
Ome of the Brain
1992
Prix Ars Electronica 1992 / Jury Statement / Interactive Art. Ome of the Brain [].
Von der Medienkunst zur Wissenskunst.Zur Ausstellung „Wissenskünste aus der eCulture Factory“
2005
Dinkla, Söke. Von der Medienkunst zur Wissenskunst. Zur Ausstellung „Wissenskünste aus der eCulture Factory“ [].
Truth in media art through sensory-motor coordination: Scenography 2:Space and Truth, Zurich University of the Arts
2008
Dartel, van Michael. Truth in media art through sensory-motor coordination: Scenography 2: Space and Truth, Zurich University of the Arts In Scenography 2, edited by Thea Brejzek and Laurence WallenVol.2. Scenography HGKZ, , 22-34. Zurich: Zurich
Notes on Artificial Games
1993
Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
Connected Cities: Kunstprozesse im Urbanen Netz
2000
Dinkla, Söke and Christoph Brockhaus. Connected Cities: Kunstprozesse im Urbanen Netz. Ostfildern-Ruit: Hatje Cantz, 2000.
Medien Kunst Interaktion. Die 80er und 90er Jahre in Deutschland
2000
Daniels, Dieter and Rudolf Frieling. Medien Kunst Interaktion. Die 80er und 90er Jahre in Deutschland. Wien, New York: Springer, 2000.
In the Realm of the Circuit: Computers, Art and Culture
2003
Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft
2004
Strauss, Wolfgang and Monika Fleischmann. Kunst an der Schnittstelle von Technik, Forschung und Gesellschaft In Digitale Transformationen, edited by Ulrike REINHARD, 138-146. : whois verlags- und vertriebsgesellschaft heidelberg, 2004.
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