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Behaviourist Art and the Cybernetic Vision
2002
Ascott, Roy. Behaviourist Art and the Cybernetic Vision In Multimedia. From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 104-120. New York, London: W. W. Norton and Company, 2002.
From Virtual to Public Space Toward an Impure Art
2001
Benayoun, Maurice. From Virtual to Public Space Toward an Impure Art In Understanding Mixed Reality? / Spaces for Emergent Communication, Bonn: 2001.
A Philiosophical Enquiry into the origin of our ideas of the Sublime and Beautiful
1909
Eliot, Charles William, ed. A Philiosophical Enquiry into the origin of our ideas of the Sublime and Beautiful. The Harvard Classics, Vol. 24, Part 2, New York: Collier and Son Comp., 1909.
The Human Interface: Where People and Computers meet
1984
Bolt, Richard A.. The Human Interface: Where People and Computers meet. Stamford, Connecticut, US: Wadsworth Publishing Company, 1984.
Die Wirklichkeit des Scheins
1991
Bolz, Norbert. Die Wirklichkeit des Scheins In Strategien des Scheins: Kunst Computer Medien, edited by Florian Rötzer and Peter Weibel, 110-121. München: Boer Verlag, 1991.
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
Das Publikum will Technik sehen. Der Künstler und Medientheoretiker Peter Weibel über die Wechselwirkung von Computern und Kunst
2000
Weibel, Peter. Das Publikum will Technik sehen. Der Künstler und Medientheoretiker Peter Weibel über die Wechselwirkung von Computern und Kunst Die Welt (February 25th 2000): 34.
The Composite State of Being - Notes on the Technoetic Implication of Mixed Reality
2001
Frauenhofer Institute for Media Communication, ed. The Composite State of Being - Notes on the Technoetic Implication of Mixed Reality. Sankt Augustin: 2001.
Computerkultur
1985
Weibel, Peter. Computerkultur In Computerkunst, edited by Kulturverband FavoritenWien: 1985.
Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).
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