Archive Search
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Ascott, Roy. Behaviourist Art and the Cybernetic Vision In Multimedia. From Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan, 104-120. New York, London: W. W. Norton and Company, 2002.
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Benayoun, Maurice. From Virtual to Public Space Toward an Impure Art In Understanding Mixed Reality? / Spaces for Emergent Communication, Bonn: 2001.
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Eliot, Charles William, ed. A Philiosophical Enquiry into the origin of our ideas of the Sublime and Beautiful. The Harvard Classics, Vol. 24, Part 2, New York: Collier and Son Comp., 1909.
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Bolt, Richard A.. The Human Interface: Where People and Computers meet. Stamford, Connecticut, US: Wadsworth Publishing Company, 1984.
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Bolz, Norbert. Die Wirklichkeit des Scheins In Strategien des Scheins: Kunst Computer Medien, edited by Florian Rötzer and Peter Weibel, 110-121. München: Boer Verlag, 1991.
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Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
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Weibel, Peter. Das Publikum will Technik sehen. Der Künstler und Medientheoretiker Peter Weibel über die Wechselwirkung von Computern und Kunst Die Welt (February 25th 2000): 34.
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Frauenhofer Institute for Media Communication, ed. The Composite State of Being - Notes on the Technoetic Implication of Mixed Reality. Sankt Augustin: 2001.
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Weibel, Peter. Computerkultur In Computerkunst, edited by Kulturverband FavoritenWien: 1985.
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Bostic, Adam I.. Automata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo 31, no. 5 (1998).