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Real time Computer Graphics from Body Motion
1983
...Fisher, Scott S.
and
A. Marion.... by C.
Out
waterSPIE...
Ins Universum der technischen Bilder
1985
...Müller-Pohle,
And
reas, ed. Ins...
Demolition Man:
The
Ma
king
of an Interactive Action Movie
and
the
Future of
Game
s
1995
... Man:
The
Ma
king
of an... of
Game
s In Imagina... Movie
and
the
Future... Man:
The
Ma
king
of an...
The
Ma
king
of an... Man:
The
Ma
king
of an...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk,
and
Strategies of Resistance
2002
... MA:
The
MIT Press, ... in
Game
s, Women in...
and
Austin... MA:
The
MIT Press, ... Rethin
king
Women +... MA:
The
MIT Press, ...
The
Power of
the
Images: Studies in
the
History
and
The
ory of Response
1991
...Freedberg, David.
The
Power of
the
... History
and
The
ory of... Freedberg, David.
The
Power of
the
... Freedberg, David.
The
Power of
the
...
Serious
Game
s
1996
... Serious
Game
s. London:... Graham, Beryl
and
Carol Brown, ed....
Der bewegte Betrachter.
The
orien der interaktiven Medienkunst
1997
...
The
orien der... Wien
and
Verlag, 1997.
The
orien der...
The
orien der...
Artificial Reality: Past
and
Future
1991
...
The
ory,... Past
and
Future In...
The
ory,...
The
ory,...
Zentralperspektive, Kalkül, Virtuelle Realität. Sieben
The
sen über die Weltbildimplikationen symbolischer Formen
1998
... Sieben
The
sen über die... Vattimo
and
Wolfgang... Sieben
The
sen über die... Sieben
The
sen über die...
Holopoetry. Essays, Manifestoes, Critical
and
The
oretical Writings
1995
...
and
The
oretical...
and
The
oretical...
and
The
oretical...
and
The
oretical...
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