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Knowledge Spaces: Cultural Education in the Media Age
2004
... Applications:
Human
Factors and Innovative...
Roy Ascott – Early Interactive Work and Some Cybernetic Relationalities
2018
... Cybernetics and
Human
Knowing: A Journal of...
The Naked Bandit in the Theatre of Visibilities. Control, Attention and Performance in Recent Projects by Knowbotic Research
2010
... Knowbotic Research (
online
) (2010).
LumiTouch: An emotional communication device
2001
... Extended Abstracts on
Human
Factors in Computing Systems...
The Shaman of Cybernetic Futures: Art, Ritual and Transcendence in Fields of the Networked Mind
2018
... Mind Cybernetics and
Human
Knowing, A Journal of...
Linking between Real and Virtual Space : eMUSE - electronic Multi User Stage Environment
1999
... Edinburgh, UK: Edinburgh
Human
Communication Research...
¿Por qué llamarlo Copia, si es Original?. El arte de la Copia Original odel Original Múltiple como estrategia creativa. / Why call it Copy, if it is Original?. The Art of the Original Copy or the Multiple Original as creative strategy.
2015
... strategy. Interartive (
online
) (June 2015).
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
... the SIGCHI Conference on
Human
Factors in Computing...
Technological
Human
ism and Values-driven Design
2003
...Laurel, Brenda. Technological
Human
ism and Values-driven Design In...
Genetic Images. When Computers Breed Art and
Human
s Direct the Flow of Fate, Startling, Alien Beauty is Born
1994
... Computers Breed Art and
Human
s Direct the Flow of Fate,...
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