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Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
... of the SIGCHI
Con
ference on Human Factors in... of the SIGCHI
Con
ference on Human Factors in...
Autopoiesis Ars Electronica (Ken Rinaldo)
2001
... (Ken Rinaldo)
Con
vergence: The Journal of... (Ken Rinaldo)
Con
vergence: The Journal of...
Con
nected Intelligence: The Arrival of the Web Society
1998
...Rowlande, Wade, ed.
Con
nected Intelligence: The Arrival of... Rowlande, Wade, ed.
Con
nected Intelligence: The Arrival of...
Realistic Modeling and Rendering of Plant Ecosystems
1998
... In SIGGRAPH ´98,
con
ference proceedings,... In SIGGRAPH ´98,
con
ference proceedings,...
Virtual Interface Environment
1985
... Volume IV: NASA
Con
ference Publication 2426,... Volume IV: NASA
Con
ference Publication 2426,...
New Media Art: A New Frontier or
Con
tinued Tradition?
2001
... A New Frontier or
Con
tinued Tradition? . A New Frontier or
Con
tinued Tradition? .
Telepresence Master Glove
Con
troller for Dexterous Robotic End-Effectors
1986
... Master Glove
Con
troller for Dexterous... Master Glove
Con
troller for Dexterous...
Virtual Interface Environment
1986
... Avionics Systems
Con
ference, Fort Worth,... Avionics Systems
Con
ference, Fort Worth,...
Virtual Environments: Personal Simulations and Telepresence
1991
... and J. RothWestport,
Con
necticut: Meckler... and J. RothWestport,
Con
necticut: Meckler...
Telepresence:
Con
text and Sense-ability in Digital Worlds
1994
...Fisher, Scott S.. Telepresence:
Con
text and Sense-ability in... Fisher, Scott S.. Telepresence:
Con
text and Sense-ability in...
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