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Interaction Design: Beyond Human-
Computer
Interaction
2002
... Design: Beyond Human-
Computer
Interaction. Hoboken, NJ: John...
Geometry and Part Feeding
2002
... Sensor Based Intelligent Robot
Systems
, edited by H. Bunke and H. I.... Lecture Notes in
Computer
Science, , 259-281. Berlin:...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
... Convention 2002"]. Berlin:
Computer
spiele Museum, 2002.
Programming the Post Human,
Computer
Science redefines "life"
2002
...llmann, Ellen. Programming the Post Human,
Computer
Science redefines "life"...
Extra Life. Über das Sterben in
Computer
spielen
2002
... Andreas. Extra Life. Über das Sterben in
Computer
spielen In game_over. Spiele,...
The Similar Eye: Proxy Life and Public Space
2002
... Proxy Life and Public Space In
Computer
Gambes and Digital Cultures...
Collaborative Control of Robot Motion: Robustness to Error
2001
... Conference on Robots and
Systems
, : 2001.
Biotica: Art, Emergence and Artificial Life
2001
... Artificial Life. London: RCA
Computer
Related Design Research, 2001.
Perceptual Phenomena and
Computer
Games / Wahrnehmungsphänomene bei
Computer
spielen
2001
...ssner, Tobias O.. Perceptual Phenomena and
Computer
Games / Wahrnehmungsphänomene...
Overview of Tierra at ATR
2001
... for Software Evolutionary
Systems
, no. 15 (2001).
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