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Discussion with Sawad Brooks, Daniel Canogar, Michael Ferraro, Andreas Froech, Greg Lynn, Joseph Nechvatal, and Bill Seaman
1998
Joanna Spitzner. Discussion with Sawad Brooks, Daniel Canogar, Michael Ferraro, Andreas Froech, Greg Lynn, Joseph Nechvatal, and Bill Seaman http://www.everydayarchive.org/pdf/bodymechdiscussion.pdf.
Constant World: Jennifer and Kevin McCoy
2009
David Familian and Michael Connor. Constant World: Jennifer and Kevin McCoy. Irvine, CA: Beall Center for Art + Technology, 2009.
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
2003
Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
"Wtf" Net works. Case Studies in Web Art and Design
2011
xtine burrough, ed. "Wtf" Net works. Case Studies in Web Art and Design. London: Routledge, 2011.
Design for Information: An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations
2013
Mereilles, Isabel. Design for Information: An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations. Beverly, MA: Rockport, 2013.
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
Holy fire. Art of the Digital age
2011
Quaranta, Domenico and Yves Bernard. Holy fire. Art of the Digital age. Brescia: Link editions, 2011.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web
2005
Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
What's next? Kunst nach der Krise
2013
Hedinger, Johannes and Thorsten Meyer, ed. What's next? Kunst nach der Krise. Berlin: Kulturverlag Kadmos, 2013.
Videogames and Art
2006
Clarke, Andy and Grethe Mitchell, ed. Videogames and Art. Bristol: Intellect Books, 2006.
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