Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
100
101
102
103
(current)
104
(more)
140
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The Approaching Storm
2018
Pearlman, Ellen. The Approaching Storm Open Fields, Virtualities and Realities, Acoustic Space Journal 18 (2018).
The Brain As A Hackable Driver
2015
Pearlman,Ellen. The Brain As A Hackable Driver International Society For Electronic Art (ISEA),Vancouver (August 2015).
Telematic Touch and Go
2012
Pearlman,Ellen. Lau, Newman. Lozowski, Kenny. Telematic Touch and Go. Vol.18. 3 th ed.http://journals.gold.ac.uk/index.php/lea/article/view/155/118: Leonardo Electronic Almanac (LEA), 2012.
Transcending into the Virtual: Presence Prognostications and the Re-Calibration of Telematic Art
11
Pearlman,Ellen. Transcending into the Virtual: Presence Prognostications and the Re-Calibration of Telematic Art ISEA Istanbul (11).
Video Games + Glitch = Learning: Video Games Vs. Teachers
2012
Albuquerque,Beatriz. Video Games + Glitch = Learning: Video Games Vs. Teachers. Saarbrucken: Lambert Academic Publishing, 2012.
Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
Performance + Internet = Comunicação + Audiencia
2011
Albuquerque, Beatriz. Performance + Internet = Comunicação + Audiencia In Internet y Performance, Negociaciones entre Cuerpo, Virtualidad y Telepresencia, edited by Silvio GarciaBuenos Aires: Ediciones Al Margen, 2011.
The Role of Videogame Glitch in Adult Learning
2018
Albuquerque, Beatriz. The Role of Videogame Glitch in Adult Learning Phd Thesis, Columbia University, New York, February 2018.
Performative Science and Beyond, Involving the Process in Research.
2006
Hans H. Diebner, ed. Performative Science and Beyond, Involving the Process in Research.. 1st th ed.Vienna: Springer, 2006.
Siegfried Zielinski: Genealogías, visión, escucha y comunicación
2007
Andres Burbano, ed. Siegfried Zielinski: Genealogías, visión, escucha y comunicación. 1st th ed.Bogotá, Colombia: Universidad de Los Andes : Goethe Institut Bogotá, 2007.
1
…
(more)
100
101
102
103
(current)
104
(more)
140