Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
7
8
9
10
(current)
11
(more)
15
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A Show About New Technology, A Show About Interaction
1996
...ryl. Not A Show About New Technology, A Show About Interaction In Serious
Game
s, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
...Meissner, Tobias O.. Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen In Ars Electronica 2001: TAKEOVER -...
Visiones liquidas, el espejo virtual de Narciso
1997
... liquidas, el espejo virtual de Narciso In Contaminaciones: del
video
arte al multimedia, edited by Jorge La FerlaBuenos Aires: Libros...
Video
technik und Filmästhetik, Anmerkungen zur Zukunftsindustrie
1984
...Weibel, Peter.
Video
technik und Filmästhetik, Anmerkungen zur Zukunftsindustrie In Osnabrücker Experimentalfilmworkshop 1984 (Script), edited...
Video
welt und Fraktales Subjekt
1991
...Baudrillard, Jean.
Video
welt und Fraktales Subjekt In Aisthesis. Wahrnehmung heute oder Perspektiven einer anderen Ästhetik, edited by...
Medien als Maske:
Video
kratie
1990
...Weibel, Peter. Medien als Maske:
Video
kratie In Von der Bürokratie zur Telekratie. Rumänien im Fernsehen. Ein Symposium aus Budapest, edited by...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... The Making of an Interactive Action Movie and the Future of
Game
s In Imagina '95, Monte Carlo: 1995.
Serious
Game
s
1996
...Graham, Beryl and Carol Brown, ed. Serious
Game
s. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
1
…
(more)
7
8
9
10
(current)
11
(more)
15