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AVATARS! Exploring and Building Virtual Worlds on the Internet
1998
Damer, Bruce. AVATARS! Exploring and Building Virtual Worlds on the Internet. Berkeley, California: Peachpit Press, 1998.
Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter
1996
Weibel, Peter. Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter In Wunschmaschine Welterfindung, edited by Brigitte FeldererWien, New York: Springer Verlag, 1996.
The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0
1998
Damer, Bruce. The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0 Leonardo 31, no. 5 (1998): 389-392.
The Last Medium: the Virtues of Virtual Reality
1992
D´Amato, Brian. The Last Medium: the Virtues of Virtual Reality Flash Art XXV 162 (Jan - Feb 1992): 96-98.
The Object Stares Back: On the Nature of Seeing
1997
Elkins, James. The Object Stares Back: On the Nature of Seeing. San Diego, California: Harcourt Brace Jovanovich, 1997.
Virtual Interface Environments
1990
Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
The Virtual Brewery Adventure
1996
Fisher, Scott S. and G. Fraser. The Virtual Brewery Adventure Computer Graphics 30 (November 1996): 4.
Serious Games
1996
Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
From Cybernation to Interaction: A Contribution to an Archeology of Interactivity
1996
Huhtamo, Erkki. From Cybernation to Interaction: A Contribution to an Archeology of Interactivity In Wunschmaschine Welterfindung: Eine Geschichte der Technikvisionen seit dem 18. Jahrhundert, edited by Brigitte Felderer, 192-207. Vienna/New York:
Parables for the Virtual: Movement, Affect, Sensation
2002
Massumi, Brian. Parables for the Virtual: Movement, Affect, Sensation. Durham, NC: Duke University Press, 2002.
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