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Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter
1996
Weibel, Peter. Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter In Wunschmaschine Welterfindung, edited by Brigitte FeldererWien, New York: Springer Verlag, 1996.
The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0
1998
Damer, Bruce. The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0 Leonardo 31, no. 5 (1998): 389-392.
The Last Medium: the Virtues of Virtual Reality
1992
D´Amato, Brian. The Last Medium: the Virtues of Virtual Reality Flash Art XXV 162 (Jan - Feb 1992): 96-98.
The Object Stares Back: On the Nature of Seeing
1997
Elkins, James. The Object Stares Back: On the Nature of Seeing. San Diego, California: Harcourt Brace Jovanovich, 1997.
Virtual Interface Environments
1990
Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
The Virtual Brewery Adventure
1996
Fisher, Scott S. and G. Fraser. The Virtual Brewery Adventure Computer Graphics 30 (November 1996): 4.
Serious Games
1996
Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
From Cybernation to Interaction: A Contribution to an Archeology of Interactivity
1996
Huhtamo, Erkki. From Cybernation to Interaction: A Contribution to an Archeology of Interactivity In Wunschmaschine Welterfindung: Eine Geschichte der Technikvisionen seit dem 18. Jahrhundert, edited by Brigitte Felderer, 192-207. Vienna/New York:
Parables for the Virtual: Movement, Affect, Sensation
2002
Massumi, Brian. Parables for the Virtual: Movement, Affect, Sensation. Durham, NC: Duke University Press, 2002.
Breathing/Diving/Dreaming/Dancing BEAP in Perth (You Can´t Buy These Emotions off the Hollywood Shelf)
2002
Jones, Stephen. Breathing/Diving/Dreaming/Dancing BEAP in Perth (You Can´t Buy These Emotions off the Hollywood Shelf) Artlink 22, no. 4 (2002).
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