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Osmose: Notes on Being in Immersive Virtual Space
2002
Davies, Char. Osmose: Notes on Being in Immersive Virtual Space In Digital Creativity: A Reader, edited by Colin Beardon and Lone Malmborg, 101-110. Lisse: Swets and Zeitlinger Publishers, 2002.
Changing Space: Virtual Reality as an Arena of Being
1998
Davies, Char. Changing Space: Virtual Reality as an Arena of Being In The Virtual Dimension: Architecture, Representation, and Crash Culture, edited by John Beckmann, 144-155. New York: Princeton Architectural Press, 1998.
Embodying Virtual Reality: Touch and Self-Movement in the Work of Char Davies
2001
Hansen, Mark. Embodying Virtual Reality: Touch and Self-Movement in the Work of Char Davies Critical Matrix: The Princeton Journal of Women, Gender and Culture 12, no. 1-2 (2001): 112-147.
Reduction to Pixels -- Using a Common Human Computer Interface to create 3D Artificial Realities
1998
Hsin Hsin, Lin. Reduction to Pixels -- Using a Common Human Computer Interface to create 3D Artificial Realities Leonardo Electronic Almanac 6, no. 5 (June 1998).
Virtual Reality and the Theatre: Immersion in Virtual Worlds
1999
Reaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds Digital Creativity 10, no. 3 (1999): 183-188.
Culture, Technology and Creativity
1991
Biggs, Simon. Culture, Technology and Creativity http://littlepig.org.uk/texts/culturetechnologycreativity.htm.
Digital Creativity. Techniques for Digital Media and the Internet
2002
Wands, Bruce. Digital Creativity. Techniques for Digital Media and the Internet. New York: John Wiley and Sons Ltd., 2002.
Janet Cardiff, George Bures Miller: The Dark Pool
1995
Crowston, Catherine. Janet Cardiff, George Bures Miller: The Dark Pool Banff Centre (online publication) (1995).
Distributed Authorship and Creative Communities
2012
Biggs, Simon and Penny Travlou. Distributed Authorship and Creative Communities Dichtung Digital (online) 41 (2012).
Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education.
2009
Biggs, Simon. Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative arts education. (2009).
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