Archive Search

  • Weibel, Peter and Oswald Oberhuber. Vom Symbol zum Logo: Zeichen des Realen In Im Bauch des Biestes: Logokultur, Arbeiten des WS 1986/87 der Meisterklassen für Gestaltungslehre and der Hochschule für Angewandte Kunst Wien, edited by Wien Hochschule
  • Watts, Judy. Experimental Design and Testing of Visualization in Data Mining Profiles in Research, UCSB (2002).
  • Legrady, George. Narrative and Interactivity In Present Formations, edited by Hubertus von Amelunxen and Antje Krause-WahlKiel: Muthesius-Hochschule, Kiel, 2001.
  • Boucher, Marc. L´image lumineuse et la scène In Esthétique des Arts Médiatiques. Interfaces et sensorialité, edited by Louise Poissant, 245-272. Québec: Presses de l'Université du Québec, 2003.
  • Laurel, Brenda. Technological Humanism and Values-driven Design In Women, Art, and Technology, edited by Judy MalloyLeonardo Series, Cambridge, MA: MIT Press, 2003.
  • Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
  • Legrady, George. Pockets Full of Memories In Visual Communication, edited by Theo Van LeeuwenVol.1. , 163-169. London: Sage Publications, 2002.
  • Ishii, Hiroshi and Tangible Media Group. Get in Touch. Tangible Bits: Bridging Digital and Physical In Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SChöpfNew York, Wien: Springer,
  • Moser, Mary Anne and Douglas MacLeod, ed. Immersed in Technology: Art and Virtual Environments. Leonardo Book Series, Cambridge, MA: The MIT Press, 1996.
  • Tenhaaf, Nell. Mysteries of the Bioapparatus In Immersed in Technology: Art, Culture and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeod, 51-71. : The MIT Press and The Banff Centre, 1996.