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Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
Gra
u, Oliver. Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst...
Vom Zen des Tauchens
1997
Gra
u, Oliver. Vom Zen des Tauchens Die Zeit (June 1997): 62.
Künstler für fünf Minuten
1997
Gra
u, Oliver. Künstler für fünf Minuten c´t Magazin für Computertechnik , no. 6 ...
A scared conversation with Bob O´Kane
1995
Gra
ssmuck, Volker. A scared conversation with Bob O´Kane InterCommunication 14...
Serious Games
1996
Gra
ham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and...
Der bewegte Betrachter.
The
orien der interaktiven Medienkunst
1997
Artificial Reality: Past and Future
1991
... and Future In Virtual Reality:
The
ory, Practice, and Promise, edited...
Zentralperspektive, Kalkül, Virtuelle Realität. Sieben
The
sen über die Weltbildimplikationen symbolischer Formen
1998
... Virtuelle Realität. Sieben
The
sen über die Weltbildimplikationen...
Aspects of
the
Aes
the
tics of Telecommunications
1993
...Kac, Eduardo. Aspects of
the
Aes
the
tics of Telecommunications In Zero --
The
Art... Steirische Kulturinitiative
Gra
z, 1993.
Telepresence Art
1993
... by Richard Kriesche, 48-72.
Gra
z, Austria: Kulturdata, 1993.
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