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Changing Space: Virtual Reality as an Arena of Being
1998
... Architecture, Representation, and
Crash
Culture, edited by John Beckmann, 144-155....
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
... of Domestic Video Gaming In Before the
Crash
: Early Video Game History, edited by Mark...
Poetic Potential - Video Poetics at the Long Beach Museum of Art
1990
Bar
rie, Lita. Poetic Potential - Video Poetics at the Long Beach Museum of Art Artweek 21, no. 23 ...
Virtual Reality
1990
...Allen, Rebecca. Virtual Reality In Art Futura 90,
Bar
celona: 1990.
Fleeting Words
1991
...becca. Fleeting Words In Cybermedia - Art Futura 91,
Bar
celona: 1991.
Computer Artist Char Davies
1994
...Robertson,
Bar
bar
a. Computer Artist Char Davies Computer Artist 3, no. 2 (February/March 1994):...
Not A Show About New Technology, A Show About Interaction
1996
... Interaction In Serious Games, London:
Bar
bican Art Gallery and Tyne and Wear Museums, ...
Using Backpropagation with Temporal Windows to Learn the Dynamics of the CMU Direct-Drive Arm
1988
...Goldberg, Ken and
Bar
ak Pearlmutter. Using Backpropagation with Temporal Windows to Learn the Dynamics...
Tierra - La idea de crear una amplia red de reservas de biodiversidad para organismos digitales
1998
... edited by Claudia Giannetti, 143-148.
Bar
celona, ES: ACC L´Angelot, 1998.
Digital Shanachies
2001
Bar
ry, Nora. Digital Shanachies In Ars Electronica 2001, edited by Gerfried Stocker and Christine...
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