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Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
...Candeira,
Jav
ier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos El...
Re-Newing Old Technologies: Astonishment, Second Nature, and the Uncanny in Technology from the Previous Turn-of-the-Century
2003
... Turn-of-the-Century In Rethinking Media
Chan
ge The Aesthetics of Transition, edited by...
Toni Dove´s Artificial
Chan
gelings: Collapsing Time and Feeling e/Motional Spaces
2003
...Tait, Peta. Toni Dove´s Artificial
Chan
gelings: Collapsing Time and Feeling e/Motional Spaces Double...
Philosophical Content and Method of Artificial Life
1998
... In The Digital Phoenix: How Computers are
Chan
ging Philosophy, edited by Terrell Ward Bynam...
Chan
ging Space: Virtual Reality as an Arena of Embodied Being
2002
...Davies, Char.
Chan
ging Space: Virtual Reality as an Arena of Embodied Being In Multimedia: From Wagner...
Chan
ging Space: Virtual Reality as an Arena of Being
1998
...Davies, Char.
Chan
ging Space: Virtual Reality as an Arena of Being In The Virtual Dimension:...
The Construction of
Chan
ge
1964
...Ascott, Roy. The Construction of
Chan
ge Cambridge Opinion, Modern Art in Britain January (1964): 37 -...
A
Chan
ce for Art
1971
...Pierce, John R.. A
Chan
ce for Art In Cybernetics, Art and Ideas, edited by Jasia Reichhardt, 46 - 56....
TWENTY +
CHAN
GE: EMERGING TORONTO DESIGN PRACTICES
2009
...Dubbeldam, Heather and Lola Sheppard, ed. TWENTY +
CHAN
GE: EMERGING TORONTO DESIGN PRACTICES. Toronto:...
56kTV - bastard
chan
nel MAGAZIN
2004
...Inke Arns. 56kTV - bastard
chan
nel MAGAZIN...
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