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Networked Narrative Environments as Imaginary Spaces of Being
2004
... University and Foundation for Art and
Creative
Technology, FACT, 2004.
Creative
Computer Graphics
1984
...Jankel, Annabel and Rocky Morton.
Creative
Computer Graphics. Cambridge, UK: Cambridge University...
Games that People Play
1997
...Faber, Liz. Games that People Play
Creative
Review (August 1997).
Environmental Media: Linking Virtual Environments to the Real World
2001
... Virtual Environments to the Real World In
Creative
Digital Media: Its Impact on the New...
Distributed Authorship and
Creative
Communities
2012
... Simon and Penny Travlou. Distributed Authorship and
Creative
Communities Dichtung Digital (online) 41...
Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in
creative
arts education.
2009
... and potential use of Second Life in
creative
arts education. (2009).
The Digital Computer as a
Creative
Medium
1967
...Noll, A. Michael. The Digital Computer as a
Creative
Medium IEEE Spectrum IV, no. 10 (October 1967):...
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
2014
... From an Emerging Technology to a Novel
Creative
Medium, edited by Vladimir Geroimenko,...
Augmented Reality Activism
2014
... From an Emerging Technology to a Novel
Creative
Medium, edited by Vladimir Geroimenko,...
Social Stomach: Performative Food Prototypes
2011
... Proceedings 2nd International Workshop "
Creative
Science - Science Fiction Prototyping for...
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