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Li, Yinlin et al (2003) Gesture Frame–A Screen Navigation System for
Interactive
Multimedia Kiosks.
2004
...Li, Yinlin et al.. Li, Yinlin et al (2003) Gesture Frame–A Screen Navigation System for
Interactive
Multimedia Kiosks. In 5th International Gesture Workshop, edited by Antonio CamurriVol.2915. https://doi.org/10.1007/978-3-540-24598-8_35, , 380-385. Berlin Heidelberg:...
Interactive
Strategies in Virtual Architecture and Art. In: Intelligent Environments. Ed. Peter Droege. Amsterdam: Elsevier, pp. 632-640.
1997
...Strauss, Wolfgang and Monika Fleischmann.
Interactive
Strategies in Virtual Architecture and Art. In: Intelligent Environments. Ed. Peter Droege. Amsterdam: Elsevier, pp. 632-640. In Intelligent Environments, edited by Peter Droege, 632-640. Amsterdam: Elsevier, 1997.
Immersion and Interaction. From circular frescoes to
interactive
image spaces”.
2001
...Grau, Oliver. Immersion and Interaction. From circular frescoes to
interactive
image spaces”. [].
Hme of the Brain
1992
...Prix Ars Electronica 1992 / Jury Statement /
Interactive
Art. Hme of the Brain [].
Ome of the Brain
1992
...Prix Ars Electronica 1992 / Jury Statement /
Interactive
Art. Ome of the Brain [].
Interactive
Wallpaper
2005
...Huang, Jeffrey and Muriel Waldvogel.
Interactive
Wallpaper In ACM SIGGRAPH 2005 - Electronic Art and Animation Catalog, ACM New York: 2005.
Interactive
Plant Growing
1999
...Sommerer, Christa and Laurent Mignonneau.
Interactive
Plant Growing edited by F. Magalhães and Diana Domingues, 43. Porto Alegre, Brazil: 1999.
Interactive
Computer Graphics: a Meeting between Artists and Scientists
1999
...Shaw, Jeffrey.
Interactive
Computer Graphics: a Meeting between Artists and Scientists edited by Scientific UN Educational and Cultural Organization, 87-93. Paris: UN Educational, Scientific and Cultural Organization, Paris, 1999.
Intersecting the Virtual and the Real: Space in
Interactive
Media Installations
2001
...Legrady, George. Intersecting the Virtual and the Real: Space in
Interactive
Media Installations Wide Angle (Digital and the Memory of Cinema) 21, no. 1 (2001): 104-113.
Modular Structure and Image/ Sequences: Comics and
Interactive
Media
2000
...Legrady, George. Modular Structure and Image/ Sequences: Comics and
Interactive
Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
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