Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
(current)
2
3
4
5
(more)
34
sort by relevancy (up)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
"Real Time,
Virtual
Space, Live Theatre" - chapter in The Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;
2008
...Jamieson, Helen Varley. "Real Time,
Virtual
Space, Live Theatre" - chapter in The Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;. New Zealand: Clouds, 2008.
"We Have a Situation, Coventry!" - chapter in
Virtual
Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega
2018
...Helen Varley Jamieson and Katherine Wimpenny. "We Have a Situation, Coventry!" - chapter in
Virtual
Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega. Hauppauge, NY, USA: Nova Publishers, 2018.
"Will
Virtual
Reality Open Doors or Close Them?"
1994
...Ippolito, Jon. "Will
Virtual
Reality Open Doors or Close Them?" Guggenheim Magazine 5 (Spring-Summer 1994): 48-53.
2000 Years of
Virtual
Reality
1993
...Penny, Simon. 2000 Years of
Virtual
Reality In Through the Looking Glass, edited by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton Gallery, NY, 1993.
A Framework for Immersive
Virtual
Environments (FIVE): Speculations on the Role of Presence in
Virtual
Environments
1997
...Slater, Mel and Sylvia Wilbur. A Framework for Immersive
Virtual
Environments (FIVE): Speculations on the Role of Presence in
Virtual
Environments Presence: Teleoperators and
Virtual
Environments (Journal) 6, no. 6 (1997): 603-616.
A Real Experiment in
Virtual
Environments: A
Virtual
Batting Cage
1993
...Anderson, R. L.. A Real Experiment in
Virtual
Environments: A
Virtual
Batting Cage Presence: Teleoperators and
Virtual
Environements 2, no. 1 (1993): 16-33.
Aesthetics of a
Virtual
World
1995
...Gigliotti, Carol. Aesthetics of a
Virtual
World Leonardo 28, no. 4 (1995): 289-295.
Ambientes Interativos e Imersivos
2004
...DOMINGUES, DIANA MARIA G. Ambientes Interativos e Imersivos Database Of
Virtual
Art (2004).
AME: ART AFTER MUSEUM -
Virtual
Reality Art collection
1992
...Benayoun, M.. AME: ART AFTER MUSEUM -
Virtual
Reality Art collection http://www.academia.edu/35875208/AME_ART_AFTER_MUSEUM_-_
Virtual
_Reality_Art_collection.
An Intense Dose of
Virtual
Reality
1998
...Mirapaul, Matthew. An Intense Dose of
Virtual
Reality The New York Times Online (July 9th 1998).
1
(current)
2
3
4
5
(more)
34