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Virtual Ecology: The Work of Char Davies
1999
O`Donoghue, Karl. Virtual Ecology: The Work of Char Davies In Thought Lines 3: An Anthology of Research, edited by Paul O´Brien, 284-294. Dublin: National College of Art and Design, 1999.
As If
1999
Davies, Char. As If Forbes ASAP Big Issue IV: The Great Convergence (Octobre 1999): 161.
Landscape, Earth, Body, Being, World, and Time in the Immersive Virtual Environments Osmose and Ephémère
2000
Davies, Char. Landscape, Earth, Body, Being, World, and Time in the Immersive Virtual
Environments Osmose and Ephémère In Emergent Futures: Art, Interactivity and New Media, edited by Angela Molina and Kepa Landa, 47-58. : Institució Alfonse el...
Ephémère: Landscape, Earth, Body, and Time in Immersive Virtual Space
1998
Davies, Char. Ephémère: Landscape, Earth, Body, and Time in Immersive Virtual Space In Reframing Consciousness, edited by Roy Ascott, 196-201. Portland: Exeter, 1998.
An Analytical Approach to Form Transformation
2000
Hsin Hsin, Lin. An Analytical Approach to Form Transformation Leonardo Electronic Almanac 8, no. 5 (May 2000).
Reduction to Pixels -- Using a Common Human Computer Interface to create 3D Artificial Realities
1998
Hsin Hsin, Lin. Reduction to Pixels -- Using a Common Human Computer Interface to
create 3D Artificial Realities Leonardo Electronic Almanac 6, no. 5 (June 1998).
Building An Ultimate Art Museum on the Web
1997
Hsin Hsin, Lin. Building An Ultimate Art Museum on the Web In Museums and the Web 1997: Proceedings, edited by D. Bearman and J. TrantLos Angeles, California: Archives and Museums Informatics, 1997.
Conceptualizing a Digital Media Museum
1998
Hsin Hsin, Lin. Conceptualizing a Digital Media Museum .
In Bytes We Travel, ISBN: 978-981-02-3359-4,http://www.lhham.com.sg/shop/travel.html
1997
Lin Hsin Hsin. In Bytes We Travel, ISBN: 978-981-02-3359-4, http://www.lhham.com.sg/shop/travel.html. Vol.1. 1 th ed.Singapore, USA: World Scientific Publishing, 1997.
Virtual Reality and the Theatre: Immersion in Virtual Worlds
1999
Reaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds Digital Creativity 10, no. 3 (1999): 183-188.
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