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Was haben die Medien, der Computer und die Realität miteinander zu tun?
1998
Krämer, Sybille. Was haben die Medien, der Computer und die Realität miteinander zu
tun? In Medien, Computer, Realität. Wirklichkeitsvorstellungen und Neue Medien, edited by Sybille Krämer, 9-26. Frankfurt/Main: Suhrkamp Verlag, 1998.
Le mouvement continué: catalogue illustré de la collection des appareils de la Cinématthèque francaise
1996
Mannoni, Laurent. Le mouvement continué: catalogue illustré de la collection des appareils
de la Cinématthèque francaise. Milano: Mazzotta, 1996.
The Encoded Eye, the Archive, and its Engine House
1998
Tomas, David and David Bergevin. The Encoded Eye, the Archive, and its Engine House .
Die Künste des Zufalls
1999
Gendolla, Peter and Thomas Kamphusmann, ed. Die Künste des Zufalls. Frankfurt/Main: Suhrkamp, 1999.
Überlegungen zu einem bildwissenschaftlichen Forschungsfeld
1997
Archimedia. Institute for Arts and Technology, ed. Überlegungen zu einem bildwissenschaftlichen Forschungsfeld. Linz: Hochschule für künstlerische und industrielle Gestaltung, Linz, 1997.
Book for the Electronic Arts
2000
Mulder, Arjen and Maaike Post. Book for the Electronic Arts. Rotterdam, NL: V2_ Publishers, 2000.
Under Capricorn: Art in the Age of Globalisation
1996
Curnow, Wystan and Dorine Mignot, ed. Under Capricorn: Art in the Age of Globalisation. Amsterdam, Wellington: Stedelijk Museum Amsterdam, 1996.
Emergence and The Bush Soul
1998
Allen, Rebecca. Emergence and The Bush Soul In Computer Graphics: ACM SIGGRAPH, edited by Gordon Cameron and Scott Fisher and Glen FraserVol.32. : SIGGRAPH, 1998.
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
Robo Sapiens: Evolution of a New Species
2000
Mann, Charles C., ed. Robo Sapiens: Evolution of a New Species. Cambridge, MA: MIT Press, 2000.
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