Archive Search

  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • I'm sorry I made you feel that way (2023) by Martina Menegon is an interactive experience and performative self-portrait exploring new possibilities for empathy and care for our hybrid selves.
  • Campos | Temporales (2022 - 2023) by Paul Hertz is a large-scale architectural video installation created for 150 Media Stream in Chicago, featuring a musical composition by Christopher Walczak during its opening night.
  • ... Marie-Claude Poulin and Martin Kusch. Since its beginnings in 2000, the collective has...
  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • This essay by former research assistant Isabella Iska at the Center for Image Science, is a tribute to the artist, scholar, professor and permanent driven inventor Charles Csuri (1922-2022), who began creating digital artworks in the 1960s. Today
  • Diana Domingues, a pioneering artist-engineer, scholar, and researcher from Brazil, has impacted and shaped the landscape of electronic art in Latin America. By bridging the realms of intangible culture and rituals within Latin American native
  • ... have been active as an artistic couple since the ‘90s and have especially pioneered in the...
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.