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  • .. making visible that which is not before our eyes, that which is not directly evident nor exposed to the view ..
  • .. The wide spectrum of his research projects includes: media archaeology of Latin America, 3D-modelling of Photogrammetry technology and data-translation into digital media ..
  • ...calling attention to the beauty of life and the necessity for enlightened thinking about nature’s ‘tangled bank’.
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • Diana Domingues, a pioneering artist-engineer, scholar, and researcher from Brazil, has impacted and shaped the landscape of electronic art in Latin America. By bridging the realms of intangible culture and rituals within Latin American native
  • kondition pluriel is an interdisciplinary digital performance group based in Montreal and Vienna, formed by Marie-Claude Poulin and Martin Kusch. Since its beginnings in 2000, the collective has focused on exploring the performative possibilities of
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments