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  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • Elke Reinhuber's work focuses on decision making processes and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores alternative layers of the here and now with immersive environments and expanded photography.
  • .. The wide spectrum of his research projects includes: media archaeology of Latin America, 3D-modelling of Photogrammetry technology and data-translation into digital media ..
  • .. making visible that which is not before our eyes, that which is not directly evident nor exposed to the view ..
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
  • Monika Fleischmann and Wolfgang Strauss, renowned German art collective and professors, have made significant contributions to the realm of digital media art and interactive installations. Pioneers in the field, they have not only created immersive
  • .. an artist, writer and curator, who has worked in the field of Bio Art since the late Nineties ..
  • .. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..