Archive of Digital Art // former Database of Virtual Art
"Outside-in: exile at home" (2018 - 2021) is an installation by digital artist Annabel Castro. In the installation, using a machine learning algorithm, four classic fiction films are continuously torn...
7th HCI in Games conference in the frames of HCi International in Gothenburg, Sweden. Call for Contributions Is due Oct 4 .
Final schedule of Videogame Cultures conference at City University in Birmingham, UK.
Fascinating presentation by Micaela Mantegna (AR) on AI Aesthetics, Ethics and Creativity
Many great projects presented during Future Lab Night,
I liked most the one future plan for space of melting glaciers.
Schmilz, schmilz Baby, exceptionally good fun.
Funny on demand generated robo jukebox
Bruckner sounds vizualisations and working musically with quantum mechanics.
Leading cool session at HCI in Games in frames of HCI International world sympozium in Hilton, Washington D.C., U.S.A
Visited interesting exhibition on history of computer gaming in Zeppelin Museum in Friedrichshafen, Germany. Especially old consiles and gamers room was exciting. Enjyoed much playing Japanese legend Material World Knight.
John-Robin Bold published 'An Introduction To Website-Specific (Sound) Art on the websoundart.org blog. The publication coincides with the release of his latest interactive YouTube-video IMPACTS as part of the project Audio Library of a Viewable World which has also been included in Websoundart's collection.
Their works, including the groundbreaking virtual reality installation "Home of the Brain," which won the 1992 Golden Nica, and other innovative projects like "Liquid Views" and "Energy Passages," have significantly advanced the possibilities for interactive media art.
From a young age, Pao was equally enchanted by the possibilities of art and the innovations of technology. His journey into digital art began with a curiosity about blending these worlds, leading him to explore the vast potential of digital media...